Brawl - Donkey Kong - Subroutine - 0x1e7f8
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
- ChangeSubactionRestartFrame(ThrowFJumpSquat)
- CallEveryFrame { thread_id: 9, script: 0x1e750 }